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  1. Re: Picture slicing

    i have put around 35-40 images . is it because of number of images , the images are not being drawn properly on screen ??
  2. Re: Picture slicing

    The behaviour of the same image(its a text written image) is differing with its size...i mean that the slicing of image takes place with say 97 by 19 size but doesnot happen with 148 by 35,and then...
  3. Re: Picture slicing

    sir

    do you have any idea whats the problem ??

    thanks
  4. Re: png image loading problem ,using orthographic projec

    i am working on symbian^3
  5. png image loading problem ,using orthographic projec

    i am trying to load png image on screen using orthographic projection using code given below

    GLubyte texCoords[] =
    {
    0, 1,
    1, 1,
    0, 0,
    1, 0
    };
  6. Replies
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    Re: maximum epoc heapsize for symbian^3 ??

    i have put this User::AllocSize(temp); in my AppCycle( ) function which is called again and again. then i printed this int temp using Rdebug and the value of temp is constant all the time i.e...
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    0
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    912

    game hangs on symbian^3

    i am developing 3d game on symbian^3 platform . when i test it on device it works fine for some time , but after some time it gets hang and nothing happens after that .

    i wanna ask one more...
  8. depth test enabled but problem in objects

    hello

    i am developing 3d game for symbian^3 platform.

    when i draw objects in order of distance ,far objects first and near objects in the last without enabling depth testing then its k.

    but...
  9. Replies
    11
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    1,230

    Re: build not running on device

    sir

    AppInitL() and AppCycle() are members functions of Texture.cpp and from these function i am calling constructor of TRCollision and member function of TRCollision resp.
  10. Replies
    11
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    1,230

    Re: build not running on device

    i have checked on emulator but game runs on that .
    i do not know how to do on device debugging . would that show whats the problem in code ? because problem comes when i test it on mobile...
  11. Replies
    11
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    1,230

    Re: build not running on device

    there is example named Texture in symbian^3 . AppInitL( ) and AppCycle( ) are in Texture.cpp class. AppInitL( ) is being called from constructor of TextureContainer.cpp and AppCycle( ) is being...
  12. Replies
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    1,230

    Re: build not running on device

    yeah AppInit( ) is being called before AppCycle( ). As i have made changes in Texture example of symbian ^3 so i have only added

    iCollide = TRCollision::NewL( ); in AppInit( )

    and in...
  13. Replies
    11
    Views
    1,230

    Re: build not running on device

    TRCollision* iCollide;

    this i have put in texture.h ,TRCollision is my class where seems some prob .

    In Texture.cpp , in AppInitL( ) i am calling this , iCollide = TRCollision::NewL( );...
  14. Replies
    11
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    1,230

    build not running on device

    hi
    i am developing game on nokia symbian^3 . build is working fine o emulator but it gives kern-exec 3.
    when i try to debug it on emulator then as some places it gives this

    No source available...
  15. Replies
    4
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    906

    Re: symbian^3 phone build not working

    i have installed this on nokia c7 mobile phone but still it does not show any error , the application gets installed on phone but when i try to run it ,it does not start . on emulator its working...
  16. Replies
    4
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    906

    symbian^3 phone build not working

    i am creating game for symbian^3 . it works fine on emulator but when i install it on mobile phone nokia c7 it gets install . when i touch it to start nothing happens .nothing starts . i dont know...
  17. Replies
    2
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    1,995

    symbian^3 build not working on phone

    i am developing game for symbian^3 device using carbide c++ .
    i have self signed the build and when i try to install it on symbian^3 device i.e on nokia c7 it gives me this message.

    certificate...
  18. Replies
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    1,582

    Re: loading multiple textures in symbian^3

    let me tell you what i am doing


    void CSimpleCube::RenderDrawable(const Drawable& drawable, TTexture itexture)
    {
    int stride = sizeof(GL_FLOAT)*5 ;
    const GLvoid* texCoordOffset = (const...
  19. Replies
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    Re: loading multiple textures in symbian^3

    actually the issue is that a single image of .jpg format can be loaded to both the objects but two different images are not loaded on the objects...it so happens that the image which is bound first...
  20. Replies
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    loading multiple textures in symbian^3

    i have done loading 2 objects using vertex buffer objects(vbo method) in symbian^3 os .
    but problem is i am not able to load textures to both of the objects.only one object is being loaded with...
  21. vertex buffer object support on symbian^3 os

    i want to know if vbo (vertex buffer object) is supported on symbian^3 os or not.
    if it is supported then , anyone has any example how to load an object (geometry )with textures using vbo on...
  22. how to port example3d car racing example on symbian 3.

    i want to port 3d car race example on symbian 3 from s60 3rd edition. is there any way to do that .what are the changes to be made for conversion.
  23. 3d car example game engine that utilizes openGL ES

    3d car example game engine that utilizes openGL ES uses TInt everywhere . position of car changes as TInts , i want to use GLfloat everywhere so that car can move as floats.
    i have tried to...
  24. Replies
    3
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    Error-----NGL-ASSERT : 'ngl 0

    I tried to develop a Symbian 3D Game without using FIXED point Mathematics i.e. i used all the values in float.......... but i received a error as NGL-ASSERT : 'ngl 0...... I replaced all the TInt...
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    do tiled layers save memory

    hello

    In j2me if i am using an image and tiled it for 100 times then what amount of memory will be occupied ?
    if will be occupied equal to one image or it will be equal to 100 times the size of...
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