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  1. Re: Cryptic failure messages from Nokia Store QA

    I've fixed the main menu animation bug, changed the way the time/traps-left indicator works in-game and submitted a new version to Store QA. I also changed the Release Notes so hopefully my previous...
  2. Re: Cryptic failure messages from Nokia Store QA

    Hi Mikko,
    Thanks for the feedback. I must have forgotten to check the state of the window in qml to stop that animation when the window is minimised. I'll update that in the next version. In the...
  3. Re: Cryptic failure messages from Nokia Store QA

    Hi Andrew,
    OK, the game is now in the Store but unfortunately my latest comments on the weird QA feedback ended up on the Store as well! Andrew, is there anything you could do to remove that stuff...
  4. Re: Cryptic failure messages from Nokia Store QA

    Resolved, much appreciated!
  5. Re: Cryptic failure messages from Nokia Store QA

    Many thanks for the prompt reply Andrew! I just sent email to developer.support and did as you asked.
    Looking forward to hearing from you,
    Miika
  6. Re: Cryptic failure messages from Nokia Store QA

    Maybe it's a bug in N9 firmware that prevents the notification being shown as on the N950 the notification works?

    How could I go around contacting the QA peeps as clearly whoever wrote this report...
  7. Re: Cryptic failure messages from Nokia Store QA

    Hi symbianyucca,
    Thanks for the prompt reply! I just tried and both in-game (qt c++, graphicsview) and in the main menu (qml) there is a notification bar popping up saying an sms was received and...
  8. Cryptic failure messages from Nokia Store QA

    Any help appreciated :)


    Does this mean I should prevent SMS somehow? My game works mainly in C++, except for the main menu, which is implemented using Harmattan components.
  9. Replies
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    Re: Pan and swipe gesture on N8 device

    I've tried this QtQuick example: http://doc.qt.nokia.com/4.7-snapshot/declarative-touchinteraction-gestures-experimental-gestures-qml.html
    Only tap and tap-n-hold work. Any solution yet? Why are all...
  10. Re: Moving multiple QGraphicsItems simultaneously: only first item updated smoothly

    Answering to myself.. Looks like the N8 doesn't support more than 2 touch points simultaneously and if these two points are moved simultaneously, only the first one gets the updates (the second gets...
  11. Moving multiple QGraphicsItems simultaneously: only first item updated smoothly

    Hello there,
    I've generated two items (let's call them nodes) that inherit QGraphicsEllipseItem in QGraphicsView and set them to accept touch events. I've replaced for my class Node the sceneEvent...
  12. QTouchEvents, how to use w/ QGraphicsView when it's main window's central widget?

    Hello,
    I've used QGraphicsView (+ a scene, items) directly without a QMainWindow to get touch events by setting setAcceptTouchEvents(true) for the items and by implementing sceneEvent to do what I...
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