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  1. #1
    Registered User
    Join Date
    Feb 2007
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    France
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    Unhappy Did CLDC 1.0 supports GameCanvas??

    Greeting,
    I've tried to create my canvas extends GameCanvas, once again, it won't work correctly in my 3230. Game was launched, it echos normally, but the key don't respond anymore.
    If I changed my canvas back to "extends Canvas", my 3230 accepts.
    I've launched it in wireless toolkit, everything is fine in emulator...
    Any idea?

    - Iron Man

  2. #2
    Registered User
    Join Date
    Jun 2004
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    11

    Re: Did CLDC 1.0 supports GameCanvas??

    MIDP 2.0 supports GameCanvas and the 3230 is a MIDP 2.0 phone.

  3. #3
    Super Contributor
    Join Date
    Mar 2003
    Location
    Israel
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    2,280

    Re: Did CLDC 1.0 supports GameCanvas??

    Check out the suppressKeyEvents argument you are passing to the GameCanvas constructor. If you pass true only keys that are mapped to game actions will generate key events.

    shmoove

  4. #4
    Registered User
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    Feb 2007
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    France
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    Re: Did CLDC 1.0 supports GameCanvas??

    Yes yes, I didn't define game action yet when I tried GameCanvas, thanks!!!!

  5. #5
    Super Contributor
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    Mar 2003
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    Israel
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    2,280

    Re: Did CLDC 1.0 supports GameCanvas??

    No problem.

    Just to make things clear. You don't have to use game actions with a GameCanvas. If you pass false to it's constructor you will get all key events and then you can handle things like you would for a regular Canvas if that's what you prefer.

    shmoove

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