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  1. #1
    Registered User
    Join Date
    Sep 2006
    Posts
    7

    Question Suggestion please!

    Hi all,
    We are doing a project (s60 2nd edition + VS.Net + CameraPlugin + N70), in this project, we are developing a game using camera movements instead of using traditional phone keypad. For example instead of pressing up key, we utilize the cam up movement and these image processing makes the cpu more busy. For instance, we tried to play a sound in game when a desired action is occured, but it played with a delay of between 1 and 2 sec. According to these background information, I have some questions.

    1. If we use svg instead of bmp images, does the cpu workload increase?
    2. We tried to vibrate when a desired action is occured (2nd edition), but nothing happened. Is there any problem with 2nd edition and n70? If yes, how shall we solve this problem?

    Thanks in advance..

  2. #2
    Nokia Developer Moderator
    Join Date
    Feb 2006
    Location
    Oslo, Norway
    Posts
    28,674

    Re: Suggestion please!

    Quote Originally Posted by trasher
    1. If we use svg instead of bmp images, does the cpu workload increase?
    No, since .svg-s are rendered on invoking AknIconUtils::SetSize, and after that you can simply BitBlt/Masked them, in the same way and speed as with non-scalable bitmaps.

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