I've developed a multiplayer arcade game over bluetooth network recently, but I have a little but annoying problem.
When I played the game on the same handphone (for example Nokia E50 vs Nokia E50), the game works perfectly, but when I played it on a different handphone (for example Nokia 3230 vs Nokia E50), the game doesn't work well.
My game sends the Client's and Server's score and displays them on the canvas. The problem is, when I used different type of handphones, I cannot get the score that is sent via bluetooth.
It's important for mee, because I develops the game for my final project of my college.