I have developed one application in which i am playing audio file for indefinite time using CMdaAudioPlayerUtility class. I have tested this on E61, where it works fine but on N73 sometimes audio file stops, sometimes phone reboots so getting inconsistent behavior. When audio file paused control couldn't came in MapcPlayComplete function. so can not trace down where the problem is?
I am calling Play() function recursively so that audio file will be played in loop.
when audio file is paused if some call come then, after that call it starts playing again... then why it stops earlier? This is the situation I encountered.
pointer to this is really helpful...