I'm developing an application in Flash Lite 2.0 where i use Mobile
Shared Objects to save some little information on the device (only a
username and a password).
I have tested it on nokia N80, N95 and E50 and there's no problem, but
when I play it on a Nokia 6120 classic at the momment i use MSO the
application shut down. The same application without shared objects
runs perfectly on the same device.
Firstly, I thought it was because Nokia 6120 classic probably didn't
support MSO, but then I use "System.capabilities.hasSharedObjects" and
I verify that it does support MSO because it returns me "true".
I have to deliver the same application to different devices so I
should find a way to differenciate when to use MSO or not.
anyone knows about that?