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  1. #1
    Registered User
    Join Date
    Feb 2008
    Posts
    9

    Caching and image, possible?

    I'm trying to draw an image as a background for my game canvas and am able to draw the image, but what is the fastest way to draw it there, can I somehow cache the image or something and then call it there to print?

    I'm drawing multiple objects after the "background" (the first draw in paint) has been paint and can't help thinking there could be a better way to do this?

  2. #2
    Nokia Developer Expert
    Join Date
    Aug 2007
    Posts
    1,595

    Re: Caching and image, possible?

    Hello zing,

    some suggestions for finding a possible solution:

    http://www2.sys-con.com/itsg/virtual...idi/index.html

    http://www.javaperformancetuning.com/tips/j2me.shtml

    Regards,
    r2j7
    [URL="http://library.forum.nokia.com/java"][B] >>> Java Developer's Library <<<[/B][/URL]
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