Discussion Board

Results 1 to 2 of 2
  1. #1
    Registered User
    Join Date
    Feb 2008

    Caching and image, possible?

    I'm trying to draw an image as a background for my game canvas and am able to draw the image, but what is the fastest way to draw it there, can I somehow cache the image or something and then call it there to print?

    I'm drawing multiple objects after the "background" (the first draw in paint) has been paint and can't help thinking there could be a better way to do this?

  2. #2
    Nokia Developer Expert
    Join Date
    Aug 2007

    Re: Caching and image, possible?

    Hello zing,

    some suggestions for finding a possible solution:



    [URL="http://library.forum.nokia.com/java"][B] >>> Java Developer's Library <<<[/B][/URL]
    [URL="https://www.developer.nokia.com/Resources/Support/Technical_support.xhtml"] [B]>>> Technical Support for Java ME development <<<[/B][/URL]
    [URL="https://publish.ovi.com/info/"][B]>>> Nokia Publish: reach millions of Nokia users worldwide through Nokia Store <<<[/B][/URL]

Similar Threads

  1. Is MIDP2.0 over Symbian OS slow?
    By epolitakis in forum Mobile Java Games
    Replies: 7
    Last Post: 2007-03-16, 09:32
  2. AknIconUtils is caching the image
    By Tatanka.nbr1 in forum Symbian
    Replies: 12
    Last Post: 2007-01-05, 19:08
  3. Image caching
    By pillar in forum Mobile Java Media (Graphics & Sounds)
    Replies: 2
    Last Post: 2006-07-28, 00:06
  4. Image caching on 7650
    By MortenUlrik in forum Symbian
    Replies: 0
    Last Post: 2002-10-16, 09:01

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts