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  1. #1
    Registered User
    Join Date
    Nov 2007
    Posts
    15

    Regarding Progress Bar

    Hi,
    I am implementing a progress bar,now problem is when i am trying to press cancel button control comes to the DialogDismissL() function of framework and after that my application exits.What should i do so that control comes to my UI after executing DialogDismissL().

    Thanks

  2. #2
    Registered User
    Join Date
    Nov 2007
    Posts
    444

    Re: Regarding Progress Bar

    Hi,

    Can you put your DialogDismissL() here so that it become easy for someone to solve your problem.

    Regards,
    Kavit.

  3. #3
    Registered User
    Join Date
    Nov 2007
    Posts
    15

    Re: Regarding Progress Bar

    Hi,
    I am doing like this...
    void CMyUi:ialogDismissedL(TInt aButton)
    {

    if (aButton == EAknSoftkeyCancel)

    {
    User::InfoPrint(_L("Progress Bar Terminated"));
    }
    iProgressDialog = NULL;
    }

    what should i do so that only progres bar is terminated not my application.

  4. #4
    Regular Contributor
    Join Date
    Jan 2007
    Location
    Bangalore
    Posts
    285

    Re: Regarding Progress Bar

    There is Nothing wrong with your DialogDismissedL() fuction. Probably your application is exiting somewhere else. Please use Debug and Check your where exactly in your code.

    It will also help if you put in your resource Definition here.


    Regards
    Shashi Kiran G M

  5. #5
    Registered User
    Join Date
    Nov 2007
    Posts
    15

    Re: Regarding Progress Bar

    Hi,
    I want to know where the controls goes after executing dialogdismissedL().Doest it goes back to framework.

  6. #6
    Registered User
    Join Date
    May 2008
    Posts
    13

    Re: Regarding Progress Bar

    hi,

    I think so, but check your disassembly. And for that earlier question about executing DialogDismissedL(); I had similar problem, but it was solved when deleted/nulled and cancelled all resources and timer associated with that active object before executing DialogDismissedL. But check u do this only once for each item.

    -Æ-

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