My question is quite urgent, so if anybody know the answer please
In the example Bluetooth Point to Point there is socket which is
solely for receiving data (iAcceptedSocket, member of CMessageServer). There is also socket that solely for sending data
(iSendingSocket, member of CMessageClient). My question is this:
Can I send data using iAcceptedSocket? or receive data using iSendingSocket?
I also notice that in the example the client displays device name
of server. Client can retrieve server name and port from class TBTDeviceSelectionParamsPckg. This class is used as a selection
filter when calling RNotifier::StartNotifierAndGetResponse().
My question second question is: Is there a way for server to retrieve client's device name and port? Put it another way: Can server be modified so that it can display their client's device name and port?