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  1. #1
    Registered User
    Join Date
    Mar 2003
    Posts
    3

    Animated GIF for MMS Specifications

    Hi,

    We are developing a collection of animated MMS messages, using GIF 89a, and would like to confirm the exact specifications for that format on Nokia MMS handsets. Thanks for answering the following questions:

    1. Color Palette: Do Nokia MMS handsets support "Adaptive" color palettes, or do we need to stick to the standard color palette? Also, is it OK to use the universal 216-color "Web" palette instead of the larger 256 color Nokia palette, since the first 216 colors are the same in both palettes?

    2. Frames Per Second: What is the lowest common denominator frame rate for Animated GIF on Nokia MMS handsets? If we develop all our animations for 2 frames per second, will most Nokia MMS handsets be able to play our animation at that speed? Do Nokia handsets support any frame delays specified by the author in an Animated GIF file? (eg: frame 1 delay = 3 seconds, frame 2 delay = 1 second, etc.). If Nokia supports frame delays, is the timing the same on the handset as it is on a PC? or should we speed up the frame rate on the PC, assuming the handset will play slower? Is there a recommended frame delay duration (e.g: 0.5 seconds in Adobe Image Ready).

    3. Number of Frames: Does Nokia recommend a "safe" number of frames when using Animated GIF in MMS mesages? We are currently looking at 5 to 10 frames per animated message. Does that sound about right?

    4. Decompressed Animation File Sizes: Do Nokia MMS handsets decompress all frames in an Animated GIF file prior to playing the animation - or do they decompress each frame one at a time, while the animation is playing? Do decompressed frames from GIF get stored in a different format (eg: BMP), or do they stay in RAM until the user closes the file? In any case, is there any memory limitation based on decompressed file sizes (instead of compressed file sizes). For example, after you decompress each frame of an animated GIF file that's compressed at 20k, you could end up with a decompressed size in memory that's much larger, like 80k (this is how Sony's T68i works). If so, what is the maximum size of the RAM image buffer which Nokia allocates to decompressed Animated GIF files in MMS?

    5. Saving Animated GIF from MMS as Wallpapers or Screensavers: which Nokia MMS handsets allow users to save an animated GIF from MMS as as a wallpaper or screensaver? Are any Nokia MMS handsets able to display the full animation (not just the first frame), once an animated GIF has been selected as a wallpaper or screensaver?

    Thanks in advance for your responses to those questions.

    Fabrice

    __________________________
    Fabrice Florin
    Handtap Communications
    Email: fab@handtap.com

  2. #2
    Nokia Developer Moderator
    Join Date
    Mar 2003
    Location
    Tampere, Finland
    Posts
    1,115

    RE: Animated GIF for MMS Specifications

    Hi,

    1. I suggest that you use standard color palettes because of interoperability issues. Also 216-color palette should be OK.

    2. There shouldn't be any problems using 2 frames per second in animations. I'm not quite sure what you mean by "frame delays specified by author"?

    3. I can't remember the how many frames you can exactly use in MMS message, but atleast 15 frames or less is a safe choice.

    4. Have to check this on out.

    5. All MMS capable terminals, except 3510, can use animated GIFs as a wallpaper, but only the first frame is visible. You can't set animated GIFs received in MMS message as a screensavers at the moment.

    Best regards,
    V / Forum Nokia

  3. #3
    Regular Contributor
    Join Date
    Mar 2003
    Location
    Kluang
    Posts
    143
    1. Standard as in? Web Safe? Is there anywhere we can get the *.pal palette file used in the 4096-color device?


    2. I think handtap is trying to say the delay for each frame of the entire animated GIF.

    E.g. If Frame 1's delay is set to 1 second, Frame 1 will hold for 1 second before flipping to Frame 2(which in this case, Frame 2 has a different delay settings).

    3. Is it restricted by number of frames or by the size of the file (KB)?

    5. What's the method used to create and upload screensavers (using what format)?

    Thank you very much.
    YC

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