I've a problem with the number of images in a game I develop. If I try to load 14 images or less everything is fine. If I try to load more than 14 image I get the error message "application cannot run". First I thought this is problem which is caused by a lack of memory but the midlet has only a size of 48 KByte (including images). I use the 7210 Emulator and Borland's JBuilder.
Knows anybody this problem or is there a limitation of the emulator?