Unity was originally invented in Japan 1985 as "Chain Shot!" by Kuniaki Moribe. After that it has spread all over the world with names such as SameGame, TumeGame, KomeGame, MameGame, DebaGame, TileFall, Cabeem, MaciGame, GD-BMD etc.
The idea is to clear the whole playing area by removing tiles in groups. The more tiles you remove, the more points you get. The trick is that the scoring system is exponential.
Beta Version 0.2, release date 2008-09-02
- Fixed point calculations
- Easier levels, longer playing time
- Some documentation (you're reading it)
- Better Look and Feel
- Save and load high score
- Integration with Sensor API, of course