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  1. #1
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    Anrufen Online - To be Tested on July 15, 2009

    Anrufen Online New Official Site Released on July 7, 2009

    Anrufen: The Test - at 07:07:07 GMT, on July 15, 2009



    Anrufen Online, a mobile Massive Multiplayer Online Role-Playing Game developed by WiSTONE Wireless Entertainment Inc., releases its official site at 7 (GMT) on July 7th, 2009 for its latest English version, Anrufen: The Test.

    Anrufen Online, as the first Symbian based mobile online game in a real sense, is delicately designed with elegant graphics, leveraged system, rich props, and superior interactivity between players. Player can take the classes of Knights, Wizards, etc., to fight against the brutal monsters for the peace of the empire. In previous Feature Test performed months ago, players from over 180 countries or regions joined. The game received great applause from over 100,000 loyal players.

    After a week, the long expected official test, Anrufen: The Test, will be launched at 07:07:07 (GMT) on July 15, 2009. The current version supports Symbian S60V3 devices only. Later versions will extend to devices including Symbian S60V2 devices, Windows Mobile, iPhone, and etc..

    Soon after, Anrufen: The Test will be online, awaiting you and your comrade-in-arms, to start this fascinating adventure. You can go the official site to download, install, and register online to take part in this public test.


    Latest Screenshots of Anrufen































    For more information, please visit

    Official Site: http://anrufen.wistone.com/
    Last edited by zdrawde; 2009-07-09 at 05:25. Reason: New events released for this Symbian Online Game

  2. #2
    Nokia Developer Moderator
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    Re: Anrufen Online - Massive Multiplayer Symbian Online Game

    Very promising looking game but the client is not available for download.
    -- Lucian

    If you are not yet a DVLUP member it is time to correct that mistake :) Click here to join: http://www.dvlup.com/lucian/Invite

  3. #3
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    Re: Anrufen Online - Massive Multiplayer Symbian Online Game

    Please expect the English Version Feature Testing
    Last edited by zdrawde; 2009-02-07 at 07:55.

  4. #4
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    Re: Anrufen Online - Feature Testing Server is ON Now!

    Notice: Anrufen Online Feature Test - English Version!


    The server of Anrufen Online English Version Feature Test is on Now!
    Just download the client from the official website here and enjoy!
    http://www.wistone.com/anrufen/web/index1.shtml
    Last edited by zdrawde; 2009-02-07 at 07:54.

  5. #5
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    Notice: Anrufen Online Feature Test - English Version!

    Notice: Anrufen Online Feature Test - English Version!

    The server of Anrufen Online English Version Feature Test is on Now!
    WiSTONE sincerely welcome players from all over the world to take part in this test. Your ideas, suggestions and bug reports are all valuable to us.

    Just download the client from the official website here and enjoy!
    http://www.wistone.com/anrufen/web/index1.shtml

    In case you met a problem, please report it as instructed in the forum:
    http://www.wistone.com/bbs3/forum.asp?FORUM_ID=2
    Or you can simply send an email to anrufen@wistone.com

  6. #6
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    Ibadan, Nigeria
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    Re: Notice: Anrufen Online Feature Test - English Version!

    Hi Zdrawde,

    ::SUGGESTIONS & IDEAS::
    (Note: Some ideas are fictionary)


    1.
    The server response time is really poor. It takes so long for an action to be carried out - i keep button-mashing and my player still gets killed by the time there's response in the game.

    2.
    The visuals are okay,though the game isn't fast paced like conventional RPG's. I hardly get drawn into the storyline,cuz it just seems all thats done is killing boars,butchers&forest demons.

    3.
    Would be nice if there were more quests which don't detract the player from the storyline,but actually follow it and pull the player in.

    4.
    More player classes &famaliars required.

    5.
    GPRS (what i've been using), takes quite alot of bandwidth. I haven't tried wifi yet.
    I'm using the full version, is there any difference to the simplified.

    6.
    Would be nice if the combat-sounds were more engaging.

    7.
    Overall its a nice game. Would provide a better experience to me if low framerates&game-response times were sorted out, not to mention making the game more absorbing to the storyline.


    7.
    More animative/memorable key characters in the game, with short voiceovers and animative avatars(for players and key npc characters).,that players can feel aligned to. Kinda of like in the FF Tactics Advance and playstation Series., or Pokemon,Digimon,Naruto series.

    9.
    Creation of player tribe abilities. Where teams get to fuse together their individual differences to create new tactics and unique summoning or combat combo methods.
    Teams should have unique combat abilities.

    10.
    Use of more phone hardware features. e.g. Camera, ambient light detection,accelerometer, GPS, etc.

    11.
    Feature which integrates the game into one's daily use of the game. e.g. Listen to music player,recieving sms , charging phone , using activity monitor , making phone calls, or type of connection used (wifi,gprs/3G) affects gameplay/enhances it.


    12.
    Allow bluetooth tag-team feature. e.g.
    If players are in the same physical locality, they can use bluetooth to tag-team when online.

    13.

    Develop J2ME version of the game.

    14.

    Voice-Chat feature.

    15.

    I like it how the famaliar tells you to charge up when your battery gets low.

    Let the famaliars become more personal;when in offline, let the famaliar be an avatar on the phone idle home screen, allow the famaliar to function on the phone even when the game isn't running.


    16.
    Allow players to customize their famaliars. Allow players to do other things with the famaliars. e.g. Girls may want to take the famaliar to a shopping mall,in the real world. Thus, the famaliar can learn about the player.

    17.
    Allow players to have in-game treasure hunts and team hideouts.


    18.
    Allow players to take snapshots,via the phone camera, of realworld places and incorperate it into the game. Thus allowing them to bring in items from the realworld into the virtual. e.g. I take a snapshot of a lion at the zoo in the realworld, and it can become a famaliar in the gameworld.


    19.
    Tie some elements in the game to real-world events. Add concepts like in-game and real-world weather and time of day into the game. Allow the players physical environ. to affect gameplay.

    20.

    Allow free roaming;players can interact with the buildings ,objects on the groumd. Put more npc's; like children playing for instance,(in the medieval setting), quests can even come from real world elements or in-game circumstances.

    21.
    Allow players or teams to assign quests to themselves. Allow teams to meet with others in specific locations or hideouts.
    Use of game-elements like in Ages of Empire/Age of Mythology. e.g. Campaign modes, death match, or Use of in-game Ships to cross terrains/maps.

    22.
    Incorporate adverts that give the player points for referring others to try the game or purchase an S60 phone.
    Creation of new Ranking methods.

    25.
    This is indeed a great game. What n-gage should be/learn from.

    23.
    More maps and locations, With cachy tunes for combat and towns.
    Better intuitive minimap,allowing user to see teammates or people within ones own country/continent.


    24.
    Make other versions of the game (like pokemon silver,gold, pearl format) , and game-expansion versions.


    Player Name: Soul,
    Player ID: 7871

    Location: From Nigeria.

  7. #7
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    Re: Anrufen Online - Massive Multiplayer Symbian Online Game

    New official site of Anrufen Online released on July 7, 2009
    http://anrufen.wistone.com/
    http://218.202.228.160:9003/

    To be tested on July 15, 2009

  8. #8
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    Re: Anrufen Online - To be Tested on July 15, 2009

    Would be nice if this game had an interesting intro. video as it loads on the phone.
    Hope there's some sort of teaser(s) wistone will give,as the days countdown to anrufen's release.
    - David

  9. #9
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    Re: Anrufen Online - To be Tested on July 15, 2009

    Would be nice if this game had an interesting intro. video (maybe something like what Square Enix would do) as it loads on the phone.
    The screenshots on the site look pretty cool. I really hope users feedback from the previous feature test version was used.
    Anrufen holds lot of promise - it should be on n-gage/be an n-gage game *tongue in cheek*.
    - David

  10. #10
    Nokia Developer Moderator
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    Re: Anrufen Online - To be Tested on July 15, 2009

    Have you ever paid attention to the ending credits of a Squaresoft game (or the Final Fantasy movies)?

  11. #11
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    Re: Anrufen Online - Massive Multiplayer Symbian Online Game

    Just look at this screenshot of Anrufen Online on N97. Some Anrufen fans in the Official Forum use Virtual Key to simlulate and get this screenshot...

    Last edited by zdrawde; 2009-08-10 at 07:13.

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