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  1. #1
    Super Contributor
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    Mar 2003
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    [Announce] Unity v0.60 (game)

    Greetings,

    http://jouni.miettunen.googlepages.com/unity

    Now something fun . I was last night trying to debug why on earth do I have to install SIS on same disk drive as python, while script can be anywhere. Couldn't figure it out, but in order to stay awake I added Small, Normal and Hard fields.

    Bad mistake, very addictive! Sorry about that Screenshots are on website, in case you want to have a look.

    Version 0.60, release date 2008-09-30

    • Easy, normal and hard games, with one shared score table
    • Removed cursor wrap
    • Top-10 code rewritten, unvisible to user
    • Tested with N82 (pyS60 1.4.3)


    Unity was originally invented in Japan 1985 as "Chain Shot!" by Kuniaki Moribe. After that it has spread all over the world with names such as SameGame, TumeGame, KomeGame, MameGame, DebaGame, TileFall, Cabeem, MaciGame, GD-BMD etc.

    The idea is to clear the whole playing area by removing tiles in groups. The more tiles you remove at the same time, the more points you get. The trick is that the scoring system is exponential:

    1 tile - cannot be removed
    2 tiles - (2-2) ** 2 == 0 points
    3 tiles - (3-2) ** 2 == 1
    4 tiles - (4-2) ** 2 == 4
    5 tiles - (5-2) ** 2 == 9
    ...
    n tiles - (n-2) ** 2 == Lots of points

    Tip: As you can see you should remove small groups in order to
    create larger groups. When the group is big enough even just one
    more tile will make a big difference.

    When you remove tiles, the space will be filled by tiles above
    falling down. Empty columns will be filled by sliding remaining
    columns to left. If you manage to clear the whole field, you will
    get 1000 points as a bonus and go to next level.

    Usage

    Use arrow keys (joystick) to move the white selection rectangle around the board.

    Press Select (joystick) to make a selection to remove tile and all neighbouring tiles with same color.

    Press Backspace (C key, Clear key) to undo one last move.

    Press Star (*) to save a screenshot into C:\Data\Images

    Enjoy,

    --jouni w/2 hours sleep last night, not because of coding but "testing"

  2. #2
    Nokia Developer Champion
    Join Date
    Feb 2008
    Location
    Ahmedabad, Gujarat, India
    Posts
    3,852

    Re: [Announce] Unity v0.60 (game)

    hi jouni

    great update again. Congrats to you. It seems You are really a hard working guy.


    Enjoy Pythoning
    Gaba88

  3. #3
    Regular Contributor
    Join Date
    Mar 2003
    Posts
    115

    Re: [Announce] Unity v0.60 (game)

    Love this game so keep the updates coming and get some sleep mate

  4. #4
    Regular Contributor
    Join Date
    Sep 2006
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    214

    Re: [Announce] Unity v0.60 (game)

    Oh, that's a nice one. Thanks for providing this game.
    Looks so harmless at first but everytime I was stuck again with that single tile in the bottom left corner I realized that I had to play much more mindful and patiently yet to obtain a really really high highscore.

    Quote Originally Posted by JOM View Post
    [*] Removed cursor wrap
    I never played one of the pre-0.60 versions and don't know if there was a special problem with the cursor wrap, but if not, is there a chance to get it back? Ok, Unity is not about time (and that's pleasant), I just like cursor wrap for its thumb-friendliness.

  5. #5
    Super Contributor
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    Espoo, Finland
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    976

    Re: [Announce] Unity v0.60 (game)

    Quote Originally Posted by Le Pharao View Post
    Oh, that's a nice one. Thanks for providing this game.
    Looks so harmless at first but everytime I was stuck again with that single tile in the bottom left corner I realized that I had to play much more mindful and patiently yet to obtain a really really high highscore.
    Yep, I'm still planning to offer possibility to "buy" that last single tile(s). Just not sure, if it'll be in the next version on Monday.

    Quote Originally Posted by Le Pharao View Post
    I never played one of the pre-0.60 versions and don't know if there was a special problem with the cursor wrap, but if not, is there a chance to get it back? Ok, Unity is not about time (and that's pleasant), I just like cursor wrap for its thumb-friendliness.
    Well, my kid was totally lost with that cursor wrap! Had to remove it, no choices... However I just added possibility to turn off fade-out animation, so maybe I could also offer wrap on/off. I'll put on list, but low priority

    Cheers,

    --jouni
    Last edited by JOM; 2008-10-05 at 09:47. Reason: turn of --> turn off

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