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  1. #1
    Registered User
    Join Date
    Nov 2007
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    2

    n95 j2me 3d graphics hardware acceleration

    Hi all,
    I have some a question that I can't find an answer anywhere on the internet, I know that N95 has an hardware acceleration for FPU and OpenGL ES but dose it work for java applications too? Dose the M3g API use hardware acceleration on Nokia phones that support it by default or is there a special trick to enable hardware acceleration for FPU and 3D drawing?

    Thanks,
    Alex.

  2. #2
    Super Contributor
    Join Date
    Mar 2003
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    Re: n95 j2me 3d graphics hardware acceleration

    As far as I know, through M3G it is transparent (i.e., if the Java environment calls the native/Symbian OpenGL ES APIs, MIDlets automatically get the hardware acceleration benefits).

  3. #3
    Registered User
    Join Date
    Nov 2007
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    2

    Re: n95 j2me 3d graphics hardware acceleration

    Thanks for the answer,
    That is what I was thinking too but I know that in python you need to enable fpu acceleration, maybe java needed that too.
    I am writing a game with the m3g api and it seems it gets some low fps and I am wondering why so I thought I should check if it has any hardware acceleration or I should switch to c++ :).

    Thanks,
    Alex.

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