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  1. #1
    Regular Contributor
    Join Date
    May 2008
    Location
    Budapest, Hungary
    Posts
    84

    Text input on S60 5th Edition

    How can I get text input from the user using a Canvas in 5th edition, without a physical keypad?
    I'm thinking about starting the virtual keyboard for example.
    Is that even possible?

    I know about the game and navigation keypads defined in JAD or through the App. Manager, but they aren't enough for our use case.

    Are we on our own to implement a virtual keypad? Or is there a better solution? (Even internal methods would do.)

    Any chance that it will be in the framework later? It seems pretty trivial...

    Thanks for any help!

  2. #2
    Super Contributor
    Join Date
    Apr 2003
    Location
    USA, CA
    Posts
    7,191

    Re: Text input on S60 5th Edition

    Checked this from the dev team.

    Unfortunately the only available options for attribute "Nokia-MIDlet-On-Screen-Keypad" are "no", "gameactions" and "navigationkeys"

    This means, that if you need a keyboad for your Canvas, you need to implement it yourself. Unfortunately.

    Hartti

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