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  1. #1
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    s60 plugin APIs for emulator release

    Hi All

    Can i get the link from where i can get the s60 plugin APIs for WINSCW emulator build. i have download it from wiki but the libraries are only availble for ARMV5 build.

    Thank you,
    Ami patel.

  2. #2
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    Re: s60 plugin APIs for emulator release

    Hi,

    such libraries are not available.

    BR
    STeN

  3. #3
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    Re: s60 plugin APIs for emulator release

    Hi,

    Then can you please tell me how do i use that APIs. I am trying to run the example code Control_Audio_Routing of Audio Routing API. and also need to develop using some of the APIs like Voip APIs.

    Thank You.

  4. #4
    Nokia Developer Moderator
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    Re: s60 plugin APIs for emulator release

    Quote Originally Posted by amipatel View Post
    I am trying to run the example code Control_Audio_Routing of Audio Routing API.
    And? What happens?
    You can not install? Sign: www.symbiansigned.com, head towards Open Signed Online
    Apparently nothing? Enable panic messages: http://wiki.forum.nokia.com/index.ph...ded_panic_code, and search for the message in the SDK Help
    You get a negative number? Check the common error codes: http://wiki.forum.nokia.com/index.php/Error_codes

  5. #5
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    Re: s60 plugin APIs for emulator release

    Hi,

    if the API is not available on the emulator, then you need simply to test more on device, use file logging, use the on-device debugging, etc. It might be usefull also for you to implement some dummy functions, which emulate the real behavior - it depends on your needs and on the fact if the API is really not available for WINSCW.

    BR
    STeN

  6. #6
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    Re: s60 plugin APIs for emulator release

    Hi wizard_hu_


    i got the build error of

    Undefined symbol: 'class CAudioOutput * CAudioOutput::NewL(class CMdaAudioPlayerUtility &) (?NewL@CAudioOutput@@SAPAV1@AAVCMdaAudioPlayerUtility@@@Z)' AudioRout Unknown 1228477050890 1104

    as i had copied the needed header files and libraries in epoc32 root.
    AudioOutput.h in \Epoc32\include and audiooutputrouting.lib in \Epoc32\release\winscw\udeb

  7. #7
    Nokia Developer Moderator
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    Re: s60 plugin APIs for emulator release

    Quote Originally Posted by amipatel View Post
    AudioOutput.h in \Epoc32\include and audiooutputrouting.lib in \Epoc32\release\winscw\udeb
    If you are planning to build for the device, you may consider getting the files from AudioRoutingAPI\epoc32\release\armv5\lib
    Which SDK are you using actually? In case of FP2 the WINSCW-build should also succeed as I see.

  8. #8
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    Re: s60 plugin APIs for emulator release

    Quote Originally Posted by wizard_hu_ View Post
    If you are planning to build for the device, you may consider getting the files from AudioRoutingAPI\epoc32\release\armv5\lib
    Which SDK are you using actually? In case of FP2 the WINSCW-build should also succeed as I see.
    I am using S60 3rd FP1 and currently i am deveoping appicaton for emulator test.
    can you explain me how to device debugging and which plugin are needed. i am using carbide c++1.3.

  9. #9
    Nokia Developer Moderator
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    Re: s60 plugin APIs for emulator release

    I would rather build first, then experiment with debugging.
    So the files from the plug-in pack in AudioRoutingAPI\epoc32\release\armv5\lib should be copied into the epoc32\release\armv5\lib folder of your SDK.
    Because the original idea is that you extract the plugin API, and copy its epoc32 folder over the epoc32 folder of your SDK and you are done.

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