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  1. #1
    Regular Contributor
    Join Date
    Mar 2003
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    179

    Open GL ES examples using textures don't work?

    The Open GL ES SDK examples compile just fine and run on both emulator and handsets. However, the examples which use textures ("Texture", "Multitex") display the textures as expected on the emulator, but on devices (E66, N95) show only white in place of the texture (with no errors).

    Has anyone got a working example of OpenGL ES texture mapping on FP1 devices which I could take a look at, or have any tips on getting the Nokia texture examples working?
    Symsource Ltd.
    [url]www.symsource.com[/url]

  2. #2
    Regular Contributor
    Join Date
    Mar 2003
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    179

    Re: Open GL ES examples using textures don't work?

    I guess the silence implies no-one has got them working.....
    Symsource Ltd.
    [url]www.symsource.com[/url]

  3. #3
    Registered User
    Join Date
    Apr 2005
    Location
    Barcelona
    Posts
    1,678

    Re: Open GL ES examples using textures don't work?

    IIRC the problem was with the use of (fullscreen) antialiased vs non-antialiased window. Later versions (9.2+) of the sdk examples added this extra case.

  4. #4
    Regular Contributor
    Join Date
    Mar 2003
    Posts
    179

    Re: Open GL ES examples using textures don't work?

    Thanks. Using a later version of the examples has solved the problem!
    Symsource Ltd.
    [url]www.symsource.com[/url]

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