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  1. #1
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    [Announce] Paparazzi 1.10 (sensor game)

    Greetings,

    http://jouni.miettunen.googlepages.com/paparazzi

    Even though PyS60 1.9.1 didn't come with Sensor Framework, I updated Paparazzi Attack. Sorry, works only with PyS60 1.4.x series, works only with Sensor API supported devices, which basically means N95 and N82 devices.

    Paparazzi is a sensor game, where you have to help "Movie Star" avoid "paparazzis" as long as possible. You can do this by turning and tilting the mobile phone.

    Version 1.10, release date 2009-01-28

    * Packaged as SIS with custom icon
    * Graphics from Silk Icons http://www.famfamfam.com
    * Works also without graphics, just in case
    * Tested with N82 (pyS60 1.4.5)

    Released with source code.

    Enjoy,

    --jouni looking forward to PyS60 1.9.2

  2. #2
    Nokia Developer Champion
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    hello jouni

    Great game buddy

    I enjoyed it a lot.

    Enjoy Pythoning
    Gaba88

  3. #3
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    Just keeps getting better and better !
    Keep it up Jouni

    David.

  4. #4
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    Quote Originally Posted by JOM View Post
    Paparazzi is a sensor game, where you have to help "Movie Star" avoid "paparazzis" as long as possible. You can do this by turning and tilting the mobile phone.
    Funny, but my movie star is quite fluttery, she can't stay in place and shakes around several positions, even when the phone is on the desk immobile.

    Would it be possible to use (sliding?) mean or something to make it more stable?

  5. #5
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    Quote Originally Posted by aaaaapo View Post
    Funny, but my movie star is quite fluttery, she can't stay in place and shakes around several positions, even when the phone is on the desk immobile.

    Would it be possible to use (sliding?) mean or something to make it more stable?
    I'm using raw sensor data, which isn't too stable. Maybe it's my hands shaking, maybe trucks driving by, maybe earth rotation, coriolis or just sensors as they are. It does require some stabilizing, but that would be at least 20 lines of code and several evenings for experimenting & testing

    So far there always has been something else more interesting to do, Paparazzi was just a quick nice relaxation project. I'll check it again, when Sensor Framework support has been released. I'll update Mazing Days at the same time - which by the way has some built-in sensor data stabilization.

    Thanx,

    --jouni

  6. #6
    Nokia Developer Moderator
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    My highscore is 106.89 seconds, anyone beat that?
    Pankaj Nathani
    www.croozeus.com

  7. #7
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    Quote Originally Posted by croozeus View Post
    My highscore is 106.89 seconds, anyone beat that?
    Huh, I got over a minute and thought I was good You have very steady hands or... yes, found a good excuse: Earth is not a perfect sphere, but a bit flattened at the poles. Therefore gravity is bigger here up north and interferes more with sensors

    Cheers,

    --jouni

  8. #8
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    Quote Originally Posted by JOM View Post
    Huh, I got over a minute and thought I was good You have very steady hands or... yes, found a good excuse: Earth is not a perfect sphere, but a bit flattened at the poles. Therefore gravity is bigger here up north and interferes more with sensors

    Cheers,

    --jouni
    Hahaha!

    Good one

    Guess you took some time to make that up

  9. #9
    Nokia Developer Moderator
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    Quote Originally Posted by JOM View Post
    Huh, I got over a minute and thought I was good You have very steady hands or... yes, found a good excuse: Earth is not a perfect sphere, but a bit flattened at the poles. Therefore gravity is bigger here up north and interferes more with sensors

    Cheers,

    --jouni
    Btw, we equatorial people are much affected by the gravity of the sun as well than at your land of the mid-night sun

    And yes, I have found a trick to score higher. Just hold the phone in such a way that the movie star stays in a cornor of the screen, and keep changing it to other cornors at 4 to 5 seconds

    Best Regards,
    Croozeus
    Pankaj Nathani
    www.croozeus.com

  10. #10
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    Re: [Announce] Paparazzi 1.10 (sensor game)

    thank you for game
    www.python-s60.com
    Turkish python

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