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  1. #1
    Regular Contributor
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    Smile the set of simultaneously visible textures is limited by the graphics memory?

    Hello,

    I would like to know how many textures symbian can show simultaneously ?

    Can I draw a city with 10.000 buildings, each building has some textures?

    Thanks,
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  2. #2
    Registered User
    Join Date
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    Re: the set of simultaneously visible textures is limited by the graphics memory?

    Quote Originally Posted by gacon View Post
    Hello,

    I would like to know how many textures symbian can show simultaneously ?

    Can I draw a city with 10.000 buildings, each building has some textures?

    Thanks,
    Hi,

    Take a look at "S60_Platform_3D_Game_Engine_Example_v1_0_en"!

    "
    2.3 Scene design
    PCs with hardware acceleration can play 3D scenes with over 200,000 textured polygons with different effects very smoothly. Very optimized 3D software on Symbian OS mobile phones without hardware acceleration can draw about 2,000 textured polygons without fancy effects at playable speed. This means that the polygon count on every object on a 3D scene designed for a PC should be reduced by a factor of 100. This kind of reduction means more work for the scene designer as the few polygons should be well aligned and textures drawn in such a way that the objects look, for example, rounder than they really are.
    "

    May be you can help with my question?
    http://discussion.forum.nokia.com/fo...d.php?t=162117

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