I have to develope an application which should be able to cut and merge a larger image into a smaller one depending on where at the picture the user have zoomed. Next I have to map this image on some kind af sphere (like a ball or maybe and egg) from where I should be able to navigating from (and therefore continuously recalculated how the picture should be cutted and merged).
Which IDE should i develope in? Netbeans, QT or something else?
And therefore also; which ad- and disadvantes is there between Java and C++?
What are the ad- and disadvantages in OpenGL vs Java Mobile 3D Graphics API?
I use to develope in C# (which I know not is a possibility here) and have earlier developed in Java, but only a bit in C++. Anyway I'm willing to try C++, if there is more advantages...