Is there a way to make or prevent MMAPI Player not to load entire data before playing (audio streaming)?
I develop a streaming audio player (audio/mpeg) and I have tried to implement my own custom InputStream or even DataSource.
The MMAPI Player does not start to play without reaching last byte of the InputStream.
If it is impossible (and I suppose that it is) - can MMAPI at all be used for streaming? (Except RTSP of course and
not working well solutions as two Players with the gaps of silence between them).