Hi,

I´ve been playing with texture matrix to translate only one texture, while
the rest drawn textures should not be translated.
Is there a texture matrix stack on symbian implementation of opengl es?
Following code does not work as expected, no textures are translating.
If glPushMatrix() and glPopMatrix() steps are left out, all the textures are
translating.

glMatrixMode(GL_TEXTURE);
glPushMatrix();
glTranslatex( 1 << 16 , 0 , 0 );

glMatrixMode(GL_MODELVIEW);
glTexCoordPointer( 2, GL_BYTE, 0, texCoords);
glVertexPointer( 3, GL_BYTE, 0, vertices);
glBindTexture( GL_TEXTURE_2D, texObjects[1]);
glDrawElements( GL_TRIANGLES, 2 * 3, GL_UNSIGNED_BYTE, triangles);

glMatrixMode(GL_TEXTURE);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);