I’m working on a game and in order to avoid the screen from auto- rotating the game detects for screen resizes and adjust everything accordingly. This works on device central and the N95. When run on the N97 it works when we distribute it as an swf file however when we package it into a sis file and install it on the N97 it works until somebody presses a key on the keypad. My auto-rotate function seems to just stop working when the phone is rotated any time afterwards (as if it no longer detects screen resizes) Does anybody know why installing it as a sis file and pressing a key should stop our game detecting changes in screen sizes?
I have also tried using the device object to disable auto rotation however this doesn’t seem to do anything on any of the phone I have tested it on. I’ve even tried using the already complied example swf file. Does the device object work on the n97?