×

Discussion Board

Results 1 to 3 of 3

Hybrid View

  1. #1
    Registered User
    Join Date
    Mar 2003
    Posts
    15

    FullCanvas users, please help!

    Please, please, please can someone tell me what steps I should be taking to use FullCanvas? Obviously some of you are using it successfully, but I can't get it working.

    Thank you.

  2. #2
    Nokia Developer Expert
    Join Date
    Mar 2003
    Posts
    382
    Hello

    It is not complicated:

    Be sure that you are using right SDK for compiling which has nokia API's!

    as simple as this:

    import com.nokia.mid.ui.*;

    public class YourOwnCanvas extends FullCanvas {


    YourOwnCanvas()
    {
    }

    paint(Graphics g)
    {
    g.draw...
    }


    }

  3. #3
    Registered User
    Join Date
    Mar 2003
    Posts
    15
    Thanks Jalev, but it hasn't proved that simple for me! :-(

    I just get:
    c:\WTK104\apps\Fireworks\src\FireworksCanvas.java:39: package com.nokia.mid.ui does not exist

    import com.nokia.mid.ui.*;

    ^

    I'm using Win2K with all SPs and updates installed. I've installed j2sdk-1_4_1_02-windows-i586.exe to c:\j2sdk1.4.1_02; installed j2me_wireless_toolkit-1_0_4_01-bin-win.exe to c:\wtk104; and run setup.exe from nS60_jme_sdk_v1_0.zip and installed to c:\wtk104\wtklib\devices. I thought this would enable me to use FullCanvas, but when I try to compile my code or the samples I get the above error.

    I can get MIDlets to compile and run without FullCanvas -- it seems that I can't use the Nokia APIs. The only FullCanva.class I can find is in c:\wtk104\lib\j2me-debug.zip. Do I need to unzip this? I have NOT set a classpath.

    I'm trying to compile for the 7650. Any other suggestions?

    Thanks for your help.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
×