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  1. #1
    Registered User
    Join Date
    Mar 2003

    Overflow when playing sound


    I'm having a problem with the Series 40 phones, 7210 & 5100 so far.

    The following code prdouces a global root overflow, I have tried this code outside of a thread to further narrow it down.
    public void playSound(int freq, int dur, int volume){
    new Thread(){
    public void run(){
    Sound snd = new Sound(freq, dur);
    if(volume != 0)


    Can anyone suggest a work around or a better way of doing it.

    It's in a thread to avoid the game pausing while the sound is being played

  2. #2
    Regular Contributor
    Join Date
    Mar 2003
    Irving, Texas, USA

    It is hard to determine exact cause for root overflow from the code snippet you provided. My educated guess is that you create too fast too many objects (Threads). Probably garbage collector can't remove unreferenced objects before object reference space is exhausted.

    My only suggestion would be that you create a separate thread for game engine and let the sounds to be played as they are needed without creating a thread.


    Petteri / Forum Nokia

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