Nokia developers, answer please, why you have implemented the pause between pointerPressed and pointerDragged method call?
May I avoid it?
My painting program shows delay between "head" of drawing a line and "body" of the line. First point of the line is shown -> pause 30-50ms -> then line appears smoothly as expected.
Symbian application dispatch pointer pressed and pointer dragged events absolutely well.
Help please. Anyone. Thank you.