i'm working on 3d game.
for now i'll tell what problems i'm facing in terms of sample cube opengl project.
i want to draw an png image on screen, i am able to load and display png image but rect part of image covers 3d cube
i have created UIImageVeiw class:
void CUIImageView::ConstructL(const TDesC& afilepath)
iBitmap = new(ELeave) CFbsBitmap;
iBitmapMask = new(ELeave) CFbsBitmap;
and displaying image by calling:
void CUIImageView::display(const TPoint& aPoint)
CWindowGc& gc = SystemGc();
gc.Activate( *DrawableWindow() );
i am creating object of CUIImageView in simplecube.cpp
and calling obj->display(point) from appCycle of simplecube.cpp
i want to see image over cube not clipped cube what can i do???
if someone can help i can provide with code also....as i'm short of time...
thanx in advance