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  1. #1
    Registered User
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    May 2010
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    Question regarding Qt simulator OpenGL

    Daniil,

    Are there any ability to avoid the issue?
    Or that means that the mobile applications for Nokia platforms which use OpeGL couldn't be launched on Qt simulator?

    Thanks in advance!

  2. #2
    Super Contributor
    Join Date
    Oct 2009
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    4,326

    Re: Question regarding QT simulator Opengl ES

    Quote Originally Posted by denis_kotelnikov View Post
    Daniil,

    Are there any ability to avoid the issue?
    Or that means that the mobile applications for Nokia platforms which use OpeGL couldn't be launched on Qt simulator?

    Thanks in advance!
    To be short with Qt Simulator you can use OpenGL, in case you make use of OpenGL ES, you would need a real device.

  3. #3
    Registered User
    Join Date
    May 2010
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    2

    Re: Question regarding QT simulator Opengl ES

    Daniil,

    First, thanks for your fast response!

    It sounds sense, but doesn't make the situation clear. I just opened the OpenGL example (for instance, 2dpainting) provided with Qt Nokia SDK and tryed to build it for Qt Simulator target and got the same errors as in the first post.

    The project have no direct 'refferences' to OpenGL or OpenGL ES, it just includes QGLWidget header file, and I expect that Qt and/or Qt simulator will involve OpenGL (not OpenGL ES) during the linkage process.

    Please, correct me if I'm not right in my expectations.

    Thanks in advance!

  4. #4
    Super Contributor
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    Oct 2009
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    4,326

    Re: Question regarding Qt simulator OpenGL

    OpenGL library is in place (at least in Linux version of Nokia Qt SDK)
    Code:
    $find ./ -name "*OpenGL.so*"
    ./Maemo/4.6.2/sysroots/fremantle-arm-sysroot-1014-slim/usr/lib/libQtOpenGL.so.4.6.2
    ./Maemo/4.6.2/sysroots/fremantle-arm-sysroot-1014-slim/usr/lib/libQtOpenGL.so.4.6
    ./Maemo/4.6.2/sysroots/fremantle-arm-sysroot-1014-slim/usr/lib/libQtOpenGL.so.4
    ./Maemo/4.6.2/sysroots/fremantle-arm-sysroot-1014-slim/usr/lib/libQtOpenGL.so
    ./Simulator/Application/lib/libQtOpenGL.so.4.7
    ./Simulator/Application/lib/libQtOpenGL.so.4.7.0
    ./Simulator/Application/lib/libQtOpenGL.so.4
    ./Simulator/Application/lib/libQtOpenGL.so
    ./QtCreator/lib/qtcreator/libQtOpenGL.so.4.7
    ./QtCreator/lib/qtcreator/libQtOpenGL.so.4.7.0
    ./QtCreator/lib/qtcreator/libQtOpenGL.so.4
    ./QtCreator/lib/qtcreator/libQtOpenGL.so
    However I don't have QtOpenGL module headers for Qt Simulator.
    Code:
    $ find ./ -name "*GLWidget*"
    ./Maemo/4.6.2/sysroots/fremantle-arm-sysroot-1014-slim/usr/include/QtOpenGL/QGLWidget
    In my case it was not a problem, I just used Desktop target and "Qt in path" to compile everything successfully.

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