A friend and I are starting on a sidescrolling platformer for Series 40 and 60 Nokia devices. We were trying to decide how we were going to do the map system today when I realized that loading in a map file generated with a freely available map editory like Mappy would suck up pretty much all the app space we have available. Also, exporting map data to a comma delimited text file produced a 10k file with only a 50x50 tile map. This is not acceptable, as the Series 40 devices generally have a 64kb app size limit. If I was to hardcode the map data, it would take up probably the same amount of space, since all of the data would be stored in the class file. Does anyone have a suggestion about how I could implement a map system that would be efficient on file size as well as processor? I've seen a few games available for various handsets that have a scrolling map engine like I'm planning on writing. I know that this must be possible, but I haven't been able to figure anything out yet.
Thanks in advance for any help.