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  1. #1
    Registered User
    Join Date
    Apr 2008
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    2

    Question Quality and performance degradation when standalone Flash Lite has been sent to back

    Hi forum,

    I'm new to Flash Lite 4 on Symbian 3, I want to start working on a new app and am currently deciding if Flash Lite 4 is a good choice. I have just run into my first problem: When I send my native Flash Lite 4 app (either running from an swf or started from a c++ stub --which obviously does the same, but I thought I should try it--) to the background (because f.i. a call comes in), and it comes back, the screen quality has degraded (as seen in textfields, it looks as if stage quality has gone to MEDIUM), the app runs more choppily, and, even worse, things drawn with the drawing API are drawn in a different way! (???) Line caps & miter settings appear to be lost. This is on a Nokia C7-00.
    This probably has to do with the new performance optimizations in mobile flash, but is there any way to avoid this, or to reset my flash lite app to "normal" state? Is there an event I can listen to?

    Thanks in advance,

    Bas Horsting
    Last edited by bhorsting; 2010-11-22 at 12:27.

  2. #2
    Registered User
    Join Date
    Apr 2008
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    2

    Re: Quality and performance degradation when standalone Flash Lite has been sent to b

    Here's two images:

    Before



    After:


  3. #3
    Regular Contributor
    Join Date
    Nov 2009
    Posts
    112

    Re: Quality and performance degradation when standalone Flash Lite has been sent to b

    I have never seen that. As a matter of interest for you, have you tried with a project compiled for FL 3.x (AS 2.0), then testing on a Symbian 3 device like the C7-00?
    If it still happens, then it is probably a problem related to Symbian 3.
    If it does not happen, then it is a problem specific to Flash Lite 4.0.

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