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  1. #1
    Regular Contributor
    Join Date
    Jan 2007
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    Oulu, Finland
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    147

    Lightbulb [announce] QML Physics library

    Hi,
    just something I have been working on: https://bitbucket.org/jtoivola/qml-physics

    It's a C++ plugin for adding physical properties for QML elements with Bullet physics library doing the heavy lifting. Only 2D supported for now.

    Haven't tested it with any mobile devices though

  2. #2
    Registered User
    Join Date
    Feb 2011
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    7

    Re: [announce] QML Physics library

    Cool. Does anyone have any idea how much this kind of stuff consumes resources? Is it suitable for not-so-top-notch devices..?

  3. #3
    Regular Contributor
    Join Date
    Jan 2007
    Location
    Oulu, Finland
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    147

    Re: [announce] QML Physics library

    > Is it suitable for not-so-top-notch devices..?
    I doubt that :| My performance target is N900 or better. Can't really say until I have change to try this. I tested box2d with 20~ objects colliding on e51 once and it run pretty well actually. The app wasn't very complex though, but it was also running on pygame.

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