i have some objects, which have x/y-coordinates in pixels and which should be placed in a m3g-world. the problem is, that m3g uses different coordinates - on one emulator the x-axis goes from -2.2 to 2.2 (for a specific camera angle and distance). to compensate that the code looks like this:

x -= width/2f;
x /= 54.3;

which works for that emulator. when i tried out a different emulator, the coordinates were wrong again - the x-axis goes from -1.8 to 1.8 there.

now i need a way to place the objects correctly on every device. even better would be, if i could place them independent of camera distance and angle, but thats not that important