I'm starting to develop flash lite games for symbian^3 devices and I have a C7 phone.
I'm facing a big performance problem with flash lite 4 (and/or others) and I wanted to know if I was doing something wrong.
There is a 360x640 jpg and a 40x40 png file (without transparency, though I'll need transparency) in the library. I embed the bitmaps into sprites in the library and instantiate them in the code. I use the larger file as the background image, and I put 12 of the smaller images in the display, just to be translated circularly within an enterframe event (I keep the sprite references in arrays or vectors). There is no overlap among the smaller images. So It's just a plain test with bitmaps on screen. And the frame rate is set to 20.
When I run this on pc, it just works perfectly; a bunch of images translate around in their circular paths. But when I try this on the device (either as sis package or wgz), it runs normally for about 1 sec, and then the frame rate drops quickly down to <1fps. Do you have any idea why this is happening?
Secondly, is there a way to lock flash content to fullscreen and landscape orientation without requiring user interaction?