While trying to build the Qt GameEnabler framework, Qt displays an error message saying that the OpenGL ES files cannot be found. These files are

<EGL/egl.h>, and

I tried providing the direct path like ....\QtSDK\Symbian\SDKs\Symbian3Qt473\epoc32\include, but it still leads to an error, saying another include file e32def.h cannot be found.

What should I be doing in this situation?

Also, I removed the file trace.h and changed all debug lines to use qDebug instead of what trace.h was having. Will it have an adverse effect on the project? There were no errors/warnings for it.