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  1. #1
    Registered User
    Join Date
    May 2011
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    34

    Post How to load objects through VBO method in Symbian^3?

    Dear All,

    I am currently developing a 3D action game on Symbian^3 platform. So far I am using 289 objects in my game application. I have loaded all of these objects through index vertex array method. But as project grows in size its performance on device decreases(in terms of speed and smoothness).

    Is there any limit on maximum no of objects we can use in Symbian^3?

    Now I want to load my objects through VBO method in order to increase performance. Is there any example for object loading through VBO method in Symbian^3?

    Please suggest me regarding this. Thanks in advance.

    Atul Prakash Singh

  2. #2
    Nokia Developer Champion
    Join Date
    Feb 2009
    Location
    India
    Posts
    1,173

    Re: How to load objects through VBO method in Symbian^3?

    Is there any limit on maximum no of objects we can use in Symbian^3?
    There is no limit on the number of objects (Heap based objects) in Symbian. The only thing which needs to be take care of is that memory should not be leaked by your application.

  3. #3
    Registered User
    Join Date
    May 2011
    Posts
    34

    Re: How to load objects through VBO method in Symbian^3?

    Thanks!!!!!! But can you help me regarding object loading through VBO method.........

  4. #4
    Registered User
    Join Date
    Nov 2005
    Posts
    16

    Re: How to load objects through VBO method in Symbian^3?

    Using VBO will be limited by the amount of graphics memory available in Symbian 3 phones. Are you using OpenGL ES API directly? If yes, you may want to check this APIs
    glGenBuffers
    glBindBuffer
    glBufferData
    glBufferSubData
    glDeleteBuffers
    Symbian^3 + kameraku + mobilekoder = FUN
    http://kodemongki.blogspot.com

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