I use AnimationController, AnimationTrack and KeyframeSequence to move the camera in 3D space. I need to get the current position, but I can't find any way to retrieve the current x,y and z values. I don't find any method that I can use for this in AnimationController, AnimationTrack and KeyframeSequence. This is very easy to do in OpenGL, but I find no way of solving this problem in M3G. Does anyone know how I can get the current position?