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  1. #1
    Registered User
    Join Date
    Mar 2003

    Real Time precision with sound


    I need to play sounds with a big precision (#10 ms) with managing delay and frequency in real time.
    I use Nokia UI API like

    public void run() {
    sound.init(440, 500);

    public synchronized void soundStateChanged(Sound _sound, int _event) {
    if (_sound.getState() == Sound.SOUND_STOPPED && (monCanvas.actif == true) ) {
    sound.init(440, 500);

    I don't have a good precision. Sounds are not playing all 500 ms but too slowly.
    How can i play sounds with the good precision ?

    Thank you


  2. #2
    Nokia Developer Expert
    Join Date
    Jul 2003

    As Java is not a realtime system the accuracy of when you get events to the application is not very good - as you have noticed. I don't know the implementation details, but it's possible that you might sometimes get the event before the sound has actually been completely played (we are talking about milliseconds here) so when you start new sound it overrides the previous one.

    Realtime sound synthesis with Java doesn't work in J2SE / PC either because of the inaccurate timing.

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