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  1. #1
    Registered User
    Join Date
    Mar 2012
    Posts
    49

    Question How to optimize Opengl es 1.1 app?

    I just draw a 640*360 image (create as 1024*512 for 2^n,but vertex point is 640,360)
    in X6-00 it will lower than 10fps
    where c6-01 is only about 15fps

    can any one give me some advices?

  2. #2
    Nokia Developer Expert
    Join Date
    Sep 2011
    Posts
    382

    Re: How to optimize Opengl es 1.1 app?

    The C6-01 has accelerated graphics and the X6-00 does not. Advices are available in our wiki, documentation and projects section.

  3. #3
    Registered User
    Join Date
    Mar 2012
    Posts
    49

    Re: How to optimize Opengl es 1.1 app?

    but some game in X6 has 15 FPS or more.
    I find that :
    I create a project with empty opengl cycle.
    if ever called glClear(GL_STENCIL_BUFFER_BIT)
    FPS in C6-01 only has 15FPS, while remove glClear(GL_STENCIL_BUFFER_BIT) , i will got 60FPS.

    but X6 only has 20FPS with nothing drawing.
    does i forget something?

  4. #4
    Nokia Developer Expert
    Join Date
    Sep 2011
    Posts
    382

    Re: How to optimize Opengl es 1.1 app?

    Please look at the SDK example code for a reference implementation.

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