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  1. #1
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    Aug 2012
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    Should our apps target older devices?

    While submitting my Java app to Nokia Store QA, when selecting 'Target platforms', I checked "Suppose to work" for almost all platforms (S60 3rd, S60 5th,...), guessing that there is no reason not to work on those devices.
    However, most QA failures were about older platforms (S60 2nd, S40 3rd,...), like 'Max Jar size 128 kb' or so.

    Now, I can fix those problems, but the question is: Is it wort it?
    What percentage of Nokia Store users uses those old devices to download something sometimes? And how many of them purchase anything?

    Or more precisely: what platforms should we target for maximum downloads and purchases?

  2. #2
    Regular Contributor
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    Sep 2009
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    51

    Re: Should our apps target older devices?

    Hi dpavko.

    In my experience the devices families that make sense to support are:

    Older devices:
    - Most S40 6th Edition devices that have 320x240 or 240x320 screens.
    - S40 developer platform 1.0 devices with 240x320 or 320x240 screens.

    Newer devices:
    - All S40 developer platform 1.0 devices with 240x320 or 320x240 screens.
    - All S40 developer platform 1.1 devices.
    - All S40 developer platform 2.0 devices.

    Symbian / S60 devices:

    Older devices:
    - All S60 3rd Edition FP1 devices, where possible.
    - All S60 3rd Edition FP2 devices, where possible (there are still a lot of those devices still active!)
    - All S60 5th Edition devices (there are still a lot of those devices still active and even one model still on sale (the C5-03) !)

    Newer devices:
    - All Symbian Anna and Belle devices (there are still a lot of those devices still active and still relatively new models on sale like the Nokia 700, 701, 603 and 808 PureView(!))

    Anything older or more inferior can be comfortably ignored ;-)

    Best Regards,

    Henrik Weide

  3. #3
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    Aug 2012
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    9

    Re: Should our apps target older devices?

    Thanks henrikweide!

    My experience from last few days of testing on different devices confirms what you have written.
    Even some S40 6th edition (initial) devices made 'OutOfMemory' or 'NativeBitmapEmptyPixmap' errors (obviously bugs in device's firmware).

    There is another factor: is your creation app or game.
    Maybe S60 users are busy people and do not play games, so we can ignore S60 if creating games?

    Best regards

  4. #4
    Nokia Developer Expert
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    Mar 2003
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    Lempäälä/Finland
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    29,140

    Re: Should our apps target older devices?

    Quote Originally Posted by dpavko View Post
    There is another factor: is your creation app or game.
    Maybe S60 users are busy people and do not play games, so we can ignore S60 if creating games?
    never seen any academic study which would prove that point, so would consider it not being generally valid.

  5. #5
    Regular Contributor
    Join Date
    Sep 2009
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    51

    Re: Should our apps target older devices?

    "There is another factor: is your creation app or game.
    Maybe S60 users are busy people and do not play games, so we can ignore S60 if creating games? "

    I wouldn't recommend ignoring S60 devices (esspecially S60th Edition devices), since these still drive a lot of game downloads as well.

    Best Regards,

    Henrik Weide

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