I am working on a project that sends some info to server at specific times, which set from server too. I use async timer to achive that, but now I have a problem with that, if time changed by user, I may be using wrong time at info that I send. For solution at Android client, I use elapsed time info from SystemClock, which gives time in milliseconds since phone started and server time which I get from server at every connection. But when I try to do same at symbian client, I couldn't found anything like Android's systemClock.ElapsedTime function. I searched forum and found that;


That is nearly same problem as I have, but it seems like there is nothing I can do at 3rd edition. But it was a old thread, so is there a solution for that problem?