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  1. #1
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    Apr 2014
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    Unity3D - Windows Phone (Gyroscope/Accelerometer Game)

    Hello everyone,
    I've been experimenting with gyroscope n accelerometer with Unity3d n WP. The idea is to make a FPS using on-board device sensors for a more engaging gameplay.
    Tell me what to do u all think?
    YouTube Video

  2. #2
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    Pennsauken, NJ, USA
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    Re: Unity3D - Windows Phone (Gyroscope/Accelerometer Game)

    Looks pretty cool

    Just be aware that only the upper-level devices have a gyroscope in them . (Lumia 520 doesn't have it). For games, I've found that the accelerometer + compass is not responsive or sensitive enough to do the panning that you're trying to do. It's fine for tilt, but you need the gyroscope for fluid rotations. Basically, you're going to limit yourself to high-end phones ... the minority of WP users.

  3. #3
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    Re: Unity3D - Windows Phone (Gyroscope/Accelerometer Game)

    What if I plan to release to all the major platforms? High-end Androids and all the iOS devices have gyroscope in them.
    Tht way I can sell it at a decent price at the marketplace coz the ppl who can afford high-end devices will also be able to pay for the games.

  4. #4
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    Re: Unity3D - Windows Phone (Gyroscope/Accelerometer Game)

    Sounds good. I'm not trying to tell you to not do that... I just wanted you to make sure you knew that limitation.

  5. #5
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    Re: Unity3D - Windows Phone (Gyroscope/Accelerometer Game)

    Quote Originally Posted by leemcpherson View Post
    Sounds good. I'm not trying to tell you to not do that... I just wanted you to make sure you knew that limitation.
    And I appreciate it. Thanks

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