...I am hoping to release something this weekend.
Currently it supports an easy to use framework to get a game app up and running, screen clear in custom color and fast blitting of sprites. Masked Sprites are blitting about 2-3 times faster than the standard libs do it!

Things I am currently working on (before 1st release):
X and Y flipping of sprites.
Mask not only by mask image, but also by color. (I.e. you can specify which color to be transparent without having a second mask image).

In the near future:
Scaling sprites.
Rotating sprites.

In the further future:
3D rotational screens

Feel free to contact me if you are interested in participating or testing of this engine... Maybe we can take a good chunk of the hard work of coding these things out Thats the mission anyway