I was reading through what the essential requirements for a mobile game are.
A mobile game needs to be able to pause and resume if it is interrupted by an event such as a phone call or somebody plugging in a charger.
Is there a simple MIDP 1 way of handling this? Is there a way of detecting that the phone has been taken over by the phone call or charger screen?
I would like to keep this simple as possible, is there a way any of you can recommend that wont put me through hell to implement?