For my new game (for Series 40) I'm thinking about the way to draw the sprites etc.
Thinking about this I came to 4 possible solutions:
1. Drawing direct to the screen.
2. Drawing into an Image and then using drawImage() for displaying it on the screen after finishing painting
3. Drawing into a pixelbuffer, then using drawPixels from the NokiaUI to display the screen after painting
4. Drawing into an Image, and after finishing getting the pixelbuffer for the Image with getPixels() and then finally draw it to the screen via drawPixels().
My solution is that the 1st way seems to be the slowest.
Drawing into an Image seems to be easier than drawing into a pixelbuffer. But in this forum I already read that using drawImage() seems to be slower (showing in flickering) than using drawPixels().
To me, way no. 4 seems to be very interesting!
What do you think?
Thanks for your suggestions and tips!!