I'm about to start developing a side scroller and i'm looking into ways of loading in the level maps and storing them.
I've found that the 2 most recommended ways are using a binary file and somebody also mentioned in a post that you can use a .png to hold the map data.
I understand how you could use a png to hold the data.
a 50*50 pixel png would represent a 50*50 tile and map and the colour of each pixel could represent what is on each particular tile.
But how to you parse this data?
Thanks for your time.