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Thread: using TReal

  1. #1
    Registered User
    Join Date
    Dec 2003
    Posts
    26

    using TReal

    hi to all

    im using float numbers in my series60 game ( TReal )

    exist any problem???? should it compile for target device?

    best regards

    kustom

  2. #2
    Registered User
    Join Date
    Aug 2003
    Location
    Oulu, Finland
    Posts
    1,122
    There should be no problem compiling & running, although generally floats are slow. Use fixed-point numbers (i.e. integers representing fractions of your basic unit) if you can.

    Lauri

  3. #3
    Registered User
    Join Date
    Dec 2003
    Posts
    26
    thanks :)

    im using float only in a few cases... generally i use fixed point

    thanks and thanks

    kustom

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