I have a sound(wav format) which is initialized when the game starts.
The game has levels. During a level I want to play the sound in background, repeatedly so I call
when a level ends I call :
On the first level this works fine, but, at the end of the second level when calling wavsound.stop() the sound won't stop playing.
To resume, I have something like this:
wavsound.play(0); //also tried with wavsound.resume() here
wavsound.stop(); // THIS DOSEN'T STOP THE SOUND
(tested in Series 60 SDK beta 0.3.1)