I have a question about the way the 6600 handles incoming calls.
I'm trying to stop and start my ingame midi in hide/showNotify.
However, it seems in the 6600, an incoming call calls hideNotify as expected... then, when you accept or decline the call, showNotify is called IMMEDIATELY. But...
If I try to start my sound in showNotify, the sound gets corrupted and cannot be played because the conversation is still open
(nobody hung up yet).
Then... when I actually do hang up, showNotify is NOT called...
Q: What event is triggered (function called) when the
conversation is terminated(hang up) if it isn't showNotify? OR
Q: Is there any way to query the system as to the status of the
call (hung up or not)?